So it would seem the 3d screenshots released yesterday of the new Spartan Variants caused a bit of a stir. Not least because they were freakin’ beautiful, but they also got people wondering exactly how they were put together.
According to Frankie, the shots were made by stitching together screenshots taken from the in-game saved films and screenshot feature, with the depth of field whacked up to eleven in order to make the Spartans stand out a little more.
Now apparently we won’t have any control over depth of field in the final release, which is a shame, but Frankie did go into a little more detail as to exactly what we will be able to do come September:
Turn UI/HUD off/on.
Switch to any player.
Still, rotate, etc, etc.
And you can take a screenshot whenever you like.
The only thing you can’t do is pass through solid geometry or invisible walls, but you can get the camera pretty high. On the “big” desert map (its name is probably going to change), you can see almost the entire playspace from the sky.
Speed control is on the analog sticks and not exactly infinite, but pretty cool. One downside is that the way the engine works means reverse skips in chunks, as opposed to smoothly playing backwards. Kinda like DVD chapter-back.
So there we have it, a little more info about the fantastic saved films feature shipping with Halo 3. Whether it’s Machinima, Speed runs, Trick vids or simply your greatest hits that you want to share and keep forever… Bungie’s just made it all a hell of a lot easier.
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