Exploiting a small glitch in the game, ‘Telerunning’ is born out of the fact that a player’s velocity is increased when travelling through teleporters. By stringing together mutliple teleporters using Forge, it is possible to create fun tricking and jumping maps or ‘teleruns’.
A ‘Telerun’ is a course which uses the speed gained from travelling through one teleporter to another to cover huge distances and reach far out points of a map in record time, creating a sort of ‘run’ for skilled players to go through, hence ‘telerunning’.
Still not sure what I’m babbling on about? Check out this video below. It’s truly amazing.
The guys over at High Impact Halo have already created several maps ranging in difficulty to show the basics of what can be done with the technique, which can be downloaded below:
Before you play here’s a couple things you should know:
- Lag reduces your speed a bit so it’s important to have low ping when trying these. Sometimes perfect ping is required to do them. For this reason they are not recommended to be played in big parties.
- The teleporter’s are never set up to be jumped out of when in mid air because the host can’t.
- On the hard version, each stage has a separate teleporter that takes you back to the start when you miss, which you will…many times =P
So forget Portal, when it comes to teleporter tomfoolery, Halo 3 is where it’s at. Yet another fan-made reason why Halo 3 is sure to stick around for many years to come.
Props to mr0llie, Reidon, Cloud7654, and Maluu for creating this first batch of maps.
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