If you’ve been following 7th Columnist’s rummage through the depths of the Halo 3 beta code, then you’ve no doubt been subjected to a treat or two of top secret information as you’ve run your eyes over these very pages.
By now you should be aware of how we are doing this too, and exactly what it is we’re looking at. Basically, by extracting the source data from the files that make up the currently public Halo 3 beta, we have gained access to all the menu text, on screen prompts and a heap of other stuff of that ilk.
So things like the saved games, film clips (from both multiplayer and campaign), pictures, and game variant sharing can all be seen. In amongst all the other Party options that should be available when the game ships later this year.
So what’s the big news? Well, when scrolling through the list of onscreen text for party menus one sentence in particular stands out:
The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live…
That’s right, 4 player Co-operative play will be included in Halo 3. Available both online over Xbox Live and also locally via System link. We begged for it’s inclusion, we got it.
News like this simply adds weight to Bungie’s claims of delivering all they possibly can with this, the final entry in the epic Halo trilogy. It’s gonna be sweet.
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